Getting the game data files is normally done by installing the game (or
game demo) using
Microsoft Windows, or an emulator such as Wine or Dosbox, and then
copying the id1 directory of the installed game to your Linux Quake
directory - making sure all files are in
lowercase.
Alternatively, you can use the
lha utility
to extract the data files. For early CDs, you must first
cd /usr/local/games/quake
lha e {some directory}/resource.1
Later versions of the game, including WinQuake, come with the data files in an
uncompressed form and the id1 directory can be directly copied from
the CD.
Install a Quake Executable
The program you execute to run Quake is known as the
game engine.
There are several to choose from, but the simplest choice is either the author's
patched TyrQuake,
or Jörgen's
GLQuake. After downloading or compiling
a game engine, place this binary in your Quake directory alongside the
id1 directory.
Summary
Finally, you should have a directory structure similar to this, with all files
being in
lowercase:
Command Line Options are extra parameters that are typed on the Linux command
line following the program's name. Quake has a large number of them, some of
which vary from engine to engine. The most useful/common ones are:
-window
Run the game in windowed mode
-fullscreen
Run the game in fullscreen mode
-game NAME
Load the mod NAME.
-mem N
Reserve N megabytes of memory for the internal heap. This
generally defaults to 8 or 16 meg, but must be increased when playing
larger mods.
-width WIDTH
window/fullscreen width
-height HEIGHT
window/fullscreen height
-basedir DIRECTORY
Use this directory by default
-sndspeed MHz
Set sound sampling rate (eg. 44100, 22050, 11025)
-sndbits N
Set sound bits to N = 8 or 16
-nosound
Disable sound. Necessary when sound is
absent/unconfigured to stop the game from crashing.
-nomtex
Disable GL multitextures.
-listen N
Allow a maximum of N players/bots to join multiplayer games.
-cddev DEVICE
Use DEVICE for playing the cd music
-nocdaudio
Disable cd audio
You can also append Quake commands to the Linux command line by prefixing
them with a plus sign. For example, to automatically start a new game
at hard skill, use
The console is an in-game command line at which you can issue commands,
change variables and cheat. It is toggled by pressing the tilde "~" key when
in a game. The main commands include -
god
Invulnerability
noclip
Walk through walls
notarget
Enemies won't attack player
timedemo DEMO
Play DEMO (eg. "demo1") at top speed and show frame rate
impulse N
Issue "impulse N"
These are in-game commands which can be given special uses. The most
common cheat is impulse 9 which gives all weapons.
bind key "COMMAND"
Bind a key to perform a command
map MAP
Load MAP
changelevel MAP
Load MAP without resetting player settings
quit
Exit to system
skill VALUE
value = 0 (easy) - 3 (impossible)
Degree of difficulty. Level must be restarted to take effect
r_wateralpha VALUE
value = 0.0 - 1.0
Opacity of water in maps with transparent water support (See
Watervis)
_snd_mixahead VALUE
value = 0.1 - 1.0
Raising this value is a good way to speed up the game at the expense of
some sound lag. I use 0.3 on my slower computers
gl_texturemode VALUE
value = gl_nearest | gl_nearest_mipmap_nearest | gl_linear_mipmap_nearest | gl_linear_mipmap_linear